Dawson Oaks Trailer Park Roles Explained: Every Suspect, Supervisor & Snitch
A full breakdown of Dawson Oaks Trailer Park roles, including all 11 suspect roles, the Supervisor, the Snitch, meetings, voting, and dated player stats.
What Are the Dawson Oaks Trailer Park Roles?
Dawson Oaks Trailer Park is a proximity voice chat social deduction game where the entire round turns on which role you are playing. Learning the Dawson Oaks Trailer Park roles before your first lobby matters, because every player gets a secret identity, a set of urges they need to satisfy, and a very good reason to lie about all of it.
The game comes from developer and publisher Striped Panda Studios and launched on Steam on September 17, 2026. The official Dawson Oaks Trailer Park Steam store page sums up the premise in one line: criminals must commit secret crimes while a Supervisor hunts them, and a hidden Snitch betrays them from within.
That sentence defines the three groups you will meet in every lobby:
- Suspects — 11 unique roles, each with its own crime to commit.
- Supervisor — the solo hunter who watches, gathers information, and calls the police.
- Snitch — a player who poses as a suspect but secretly reports to the Supervisor.
All 11 Suspect Roles in Dawson Oaks Trailer Park
The store page lists the suspect roster by name only, so the table below separates what the developer confirms from what players have actually been seen doing in early playtest streams. Treat the second column as community reports, not official documentation.
| Suspect role | Official listing | Community-observed detail |
|---|---|---|
| Drug Dealer | One of 11 unique suspect roles | Playtest footage showed contraband sales being negotiated inside trailers |
| Junkie | One of 11 unique suspect roles | No separate mechanic detail published yet |
| Moonshine Cook | One of 11 unique suspect roles | A playtest task asked a player to sell a full can of moonshine to the bartender and buy sugar from the store |
| Creep | One of 11 unique suspect roles | The mature content note says some roles reference suggestive behavior in a non-graphic, comedic context |
| Scrapper | One of 11 unique suspect roles | No separate mechanic detail published yet |
| Pyromaniac | One of 11 unique suspect roles | No separate mechanic detail published yet |
| Gambler | One of 11 unique suspect roles | A playtest player described needing cash to feed a gambling habit |
| Thief | One of 11 unique suspect roles | Playtest footage showed stolen money changing hands mid-conversation |
| Drunk | One of 11 unique suspect roles | No separate mechanic detail published yet |
| Prankster | One of 11 unique suspect roles | A playtest player confirmed the role out loud while asking to use a neighbor's bathroom |
| Hobo | One of 11 unique suspect roles | No separate mechanic detail published yet |
The sanity clock changes how you play any suspect role
According to the developer's own description, suspects must commit their role-specific urges to stay sane — but not obviously. The longer you hold out, the more unstable your character becomes, and the easier it is for other players to expose you. Player experience from the playtest supports this: one streamer's character spammed text messages at a neighbor after she failed to open her door in time, and the group openly discussed her sanity as the cause.
That mechanic is what keeps the Dawson Oaks Trailer Park roles from being pure guesswork. Crime leaves traces, and traces become meeting evidence.
The Supervisor Role: Information Is Your Only Weapon
The Supervisor is the only player trying to solve the lobby rather than survive it. The official description tells you to watch everyone, figure out who is doing what, and call the police before it is too late — followed by a blunt warning: you only have power if you have information.
The cinematic trailer fills in the rest of the fantasy. The Supervisor narrates that once they know which resident is doing what, they call the police and have that person arrested. The twist is that one suspect is secretly working for them, the group is starting to get suspicious, and if the residents identify the informant, the Supervisor's game is over.
Practical takeaways for this role:
- Do not arrest on a hunch. The official description emphasizes information before a police call, and Steam's "A Safe Community" achievement confirms that wrong arrests can occur.
- Protect your informant's identity, because losing them ends your run.
- Move fast. The trailer explicitly frames suspicion as a ticking clock.
The Snitch Role: Blend In, Report, and Survive
The Snitch is the hardest role in the game to play well. Officially, you blend in as a suspect, track everyone's behavior, and secretly report what you find to the Supervisor. You know more than anyone else in the lobby — and if the group figures out who you are, you are done.
Community playtest footage shows exactly how quickly that can happen. Lobbies were full of accusations, players calling each other informants, and one round where a neighbor thanked a player for being "a snitch" in front of a witness. That single slip became the evidence used to rally votes at the next meeting.
If you are playing the Snitch, remember that the Dawson Oaks Trailer Park roles are built around proximity voice chat. The people standing next to you can hear you, so private reporting is a risk every time you take it.
How Meetings and Voting Decide the Round
Meetings are the pressure valve of every round. The developer explains that suspects can call a meeting at any moment, everyone gathers, pretends to be friendly, and then votes on who they believe the Snitch is. The official store describes correct and incorrect Snitch-identification outcomes, while Steam's KnockoutBrawl achievement adds a tied-vote case:
- Vote wrong, and the real Snitch stays hidden and keeps reporting.
- Vote right, and the suspects take control of the round.
- Tie the vote, and a fistfight follows the tied meeting vote.
Player experience from playtest streams suggests meetings rarely stay on topic. Groups called votes over rumors, over who was seen talking to whom, over suspicious text messages, and over who skipped the community cookout. One lobby cycled through several wrong votes before the group landed on the right target.
Tips for Playing Each Role Type
These tips come from the official role descriptions plus patterns visible in community playtest footage — they are starting points, not a solved meta.
- Suspects: commit your urge sooner rather than later. Sanity decay is the game's built-in timer, and unstable characters broadcast themselves.
- Suspects: keep a boring cover story ready. Playtest players leaned on hot dog buns, cookouts, and small talk to explain why they were standing in someone else's yard.
- Supervisor: stack evidence before you call the police. You are only as strong as what you actually know.
- Supervisor: treat your Snitch as a resource to protect, not a card to play early.
- Snitch: avoid being the loudest voice in a meeting. The player who leads every vote becomes the obvious suspect.
- Everyone: pay attention to who calls meetings and when. Timing often reveals more than the accusation itself.
Reception Snapshot: How the Roles Are Landing With Players
Every number below is a dated snapshot, not a live figure. Check the linked sources for current values.
| Metric | Value | Source and scope | Cutoff |
|---|---|---|---|
| Review metrics | Exact historical counts are not retained | Check the official Steam store page | |
| Concurrent players | 1,346 | SteamDB Steam player counter | 2026-09-20 (captured 13:48 UTC) |
| 24-hour / all-time player peak | 1,827 / 1,827 | SteamDB Steam charts | 2026-09-20 |
| Twitch viewers | 176 live; 57,048 all-time peak | SteamDB Twitch stats | 2026-09-20 |
| SteamDB Rating | 82.76% | SteamDB | 2026-09-20 |
| Steam price (USD) | $9.99 list, 10% off to $8.99; offer marked as ending September 24 | Official Steam store page | 2026-09-20 |
| Regional price | -10% $5.66 | SteamDB, CIS–U.S. dollar package, lowest recorded price on September 17, 2026 | 2026-09-20 |
Kick activity is volatile; the exact dated follower/viewer counts are not retained, so check the Kick category live.
The game itself supports 10 languages, ships with 19 Steam achievements, and includes online PvP, LAN PvP, online co-op, LAN co-op, and Family Sharing. Minimum requirements listed on the store page start at Windows 10, an Intel i5-6400, 4 GB of RAM, and a GTX 960.
FAQ
How many roles are in Dawson Oaks Trailer Park? There are 13 role slots in total: 11 unique suspect roles listed by the developer, plus the Supervisor and the Snitch. The suspect lineup is Drug Dealer, Junkie, Moonshine Cook, Creep, Scrapper, Pyromaniac, Gambler, Thief, Drunk, Prankster, and Hobo.
What is the difference between the Supervisor and the Snitch? The Supervisor is openly hunting criminals and can call the police once they have information. The Snitch is a hidden ally who pretends to be a suspect, tracks behavior, and reports privately — and loses everything if the group identifies them.
What happens if suspects vote out the wrong player in a meeting? According to the official description, the real Snitch stays hidden and the round continues. Vote correctly, and the suspects take control of the game.
Do the Dawson Oaks Trailer Park roles come with unique tasks? Yes. The store page says suspects commit role-specific urges to stay sane, and community playtest reports describe tasks appearing on the left side of the screen — for example, a Moonshine Cook being told to deliver a full can of moonshine to the bartender and buy sugar from the store.
Related Guides
Dawson Oaks Trailer Park Creep Role: Suspect Basics and What's Confirmed
A sourced breakdown of the Dawson Oaks Trailer Park Creep role: what the official Steam page confirms, how suspect urges work, and what's unknown.
Dawson Oaks Trailer Park Drug Dealer Role: How the Suspect Works
The Dawson Oaks Trailer Park drug dealer role is one of 11 suspect roles. See how dealing, sanity, and the Snitch hunt fit together.
Dawson Oaks Trailer Park Drunk Role Guide: How to Stay Drunk and Avoid the Cops
Learn how the Dawson Oaks Trailer Park drunk role works: what the Drunk does, how sanity and moonshine runs work, and how to avoid the Supervisor.
Dawson Oaks Trailer Park Gambler Role: Urges, Sanity, and How to Play It
A guide to the Dawson Oaks Trailer Park gambler role: how suspect urges and sanity work, how to dodge the Supervisor, and dated release and review facts.